Xena, Lesbians, Long Live and Prosper

Xena: Warrior Princess has been off the air for eight years, yet the cult status of the TV series still drives thousands of fans to their annual convention every year. The show itself was a spinoff of a separate show, Hercules, which has no cult following. Why do some characters/stories reach cult status while others fizzle and collect dust in the basement of studios?
During the final two seasons of the show the producers saw the rise in popularity of Xena amongst the lesbian community. Xena had a friend, Gabrielle, who traveled with her on adventures. There were moments of sexual tension between the two characters throughout the show. To cater to the emerging popularity in the lesbian community, the producers designed into the story plot the characters’ affection for each other, although keeping their sexuality ambiguous. The memory of Xena has been kept alive and vibrant by the community of lesbians who related to this aspect of the story. Xena was also an ass-kicking feminist icon which was also a good fit. This conscious design decision to play-up the sexual ambiguity is what gave the series an afterlife. The popularity of the show has lasted longer than the actual time it was on-air.
Star Trek enjoyed the same status of a great afterlife with die hard fans of “Trekkies” and “Trekkers”. Sputnik Satellite orbited the earth in ’57; Yuri Gagarin, the first man in space, orbited the Earth in ’61; and Gemini 7 orbits earth 206 times to confirm a trip to the moon is possible in 1965. Star Trek first aired in 1966 and promised what the future could be. The final year of the show 1969, was also the same year man first steps foot on the moon. Star Trek captured the imagination of many and the imagination of a certain subset of young male aspiration of the future.
The recent 2009 movie however, although highly successful in the box office, will not generate the same kind of new following that the TV show produced. The movie is certainly fun to watch with all the intergalactic space explosions packed into a 2 hour roller coaster but it was just another Hollywood spectacle. The Vulcan was Syler, the Romulan was also Hulk, and Sulu was Harold, there were too many characters in too little time to connect to any single one, at least enough to dress up like one.
The Design of Cult Status seems to require these components for it to succeed.
1) ) Design for Embodiment of the Culture. A deeper connection with the people who are in the culture is required. Designing for a focused (target) audience will create meaning and a connection with the people involved in the culture. It must embody an iconic representation of what the culture stands for, whether it’s gblt rights, scifi promises of tomorrow, or rising up against oppressors (like vampires).
2) Design for Preciousness. As opposed to disposability, needs to be incorporated into the design. It needs to be fragile (unpopular). It will feel like the design will die without you.
3) Design for Remembrance. For it to become a cultural icon though, it must die, it must no longer exist. People will fight harder to keep the memory alive. Nostalgia and paraphernalia will rise and created in it’s memory. This becomes a multimillion dollar business.
4) Design for Hero Status. The designed character must be unique, stand alone, and worthy of worship. It’s not merely enough to “like” the character. The character must reflect the audience and reflect the culture. It must be the beacon of who the audience wants to aspire to become.
5) Design for Inclusiveness. The characters must have a physical form which can be imitated. A hero character dressed in a tshirt in khaki would be rather boring to imitate.


My friend worked as a designer at one of the top housewares manufacturers in the country and was also moonlighting as a beer vendor at Sporting events. “Get your Old Style heeeeere!”. When we hung out at parties or design events, strangers would ask him the ultimate small talk question “what do you do?”. Sometimes he’d answer “designer” and the conversation would flow “what do you design?” “so you draw?” etc. but other times he would reply “I sell beer at Cubs games”. People’s reactions differed greatly based on his answer.
I set up this site to chart my thoughts, develop a process, and create a framework to design phenomena. I’m using “phenomenon” in the broadest sense, much like the sciences, to mean “observable occurrences”. Phenomena occur all around us, slipping into existence before our eyes and disappearing soon after. I wondered, can we design them in such away that when they do flash into existence that our designed intent is embedded into the phenomena?